MagicRPG, a multiplayer RPG game with Hotseat battling

MagicRPG is a game I've had under development for almost a year now, but about 3 months ago, I was forced to scrap the entire project and begin again, because the system I had setup was not very good- you couldn't equip things, there were millions of errors, and it just didn't work. Since the project has been restarted, I have completed many things, including the equip system, a feature-less battle system, and nearly completed the first game mode, Battle Royale. The game is written in Pascal, using the Free Pascal IDE. If you want to help, e-mail me at virtualhut [..at..] gmail.com. DarknessX PS: Btw, if you are a fellow pascal game coder, go visit http://www.pascalgamedevelopment.com to join the large and active community there :)

Currently Working On...

  • Battle Royale Game Mode...
  • Potions and Spells...

Soon To Be Working On...

  • Weapons, and Abilities
  • Rewards System

Saturday, April 7, 2007

New Stuff

Hey, everyone. I'm working on the Battle Royale mode today, plan on getting in about 5-6 hours of work today. If nothing goes wrong, I should have a near-complete version of the Battle Royale done within the next few hours. After that, I plan on working with the spells and potions, most likely. I will also be optimizing the weapons and finishing up adding in all the swords within the next couple days here, and once all the weapons are added I will add a 'rewards' system so when you win a battle, you receive items.

Gah! Been working on making a modified battle-system for the Battle Royale mode.. It's quite confusing. Not sure of a short way of doing it; the long way requires that I take my battle system, and check (this is for only 2 players fighting...):
Is turn1 player1,2,3,or4?
if 1...
if 2...
if 3..
if 4..
/end
is turn2 player2,3, or 4?
if 2...
if 3...
if 4...
/end
I need to do this, because the current battle system either forces 2 players, (playera and playerb) or 4 players (playera,b,c, and d) to battle at the same time. So I could either set a temp variable, set the current players, and convert from there, of do the above method. If I do a temp variable, I will have to clone the current battle system and heavily modify it. If I do the above method, I have to make a whole brand-new battle system. Grrr!

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