MagicRPG, a multiplayer RPG game with Hotseat battling

MagicRPG is a game I've had under development for almost a year now, but about 3 months ago, I was forced to scrap the entire project and begin again, because the system I had setup was not very good- you couldn't equip things, there were millions of errors, and it just didn't work. Since the project has been restarted, I have completed many things, including the equip system, a feature-less battle system, and nearly completed the first game mode, Battle Royale. The game is written in Pascal, using the Free Pascal IDE. If you want to help, e-mail me at virtualhut [..at..] gmail.com. DarknessX PS: Btw, if you are a fellow pascal game coder, go visit http://www.pascalgamedevelopment.com to join the large and active community there :)

Currently Working On...

  • Battle Royale Game Mode...
  • Potions and Spells...

Soon To Be Working On...

  • Weapons, and Abilities
  • Rewards System

Sunday, April 15, 2007

Voila!

OK, got it fixed. The bug was... Well.. a system that didn't work. So, I scraped the 50 lines or so of the new battle system, made a new one, based around the old one, and modified existing parts of some things, so now, it will work without problem, and solve me a-many problems later on when I start adding new things to the battle system- the majority of damage calculation and such is all in 4 different Procedures- one for each player's respective turn. IE, player 1's turn, when he can attack p2,3, or 4, or cast a spell, use a potion, or meditate, is one procedure.

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